Redemption
Redemption stages an encounter between symbolic violence, moral desire, and structural impossibility. A white devil’s head rests atop a plinth, its horns aligned beneath a guided saw that invites viewers to perform the ritual severing of evil. Yet concealed steel reinforcements prevent the act from ever being completed, transforming the gesture into a loop of frustrated intention.
Drawing on traditions of Christian allegory and Faustian narrative, the work situates redemption not as transcendence, but as compulsive confrontation with forces that resist purification. The devil appears simultaneously seductive, theatrical, and infrastructural — less external enemy than persistent systemic presence.
Produced through the fusion of 3D scanning, AI-generated imagery, and sculptural fabrication, the figure collapses historical iconography into contemporary image production. Ritual action remains possible, but only as performance without resolution. The work stages moral agency as a choreographed fiction sustained through repetition, desire, and inevitable failure.


